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Old Dec 24, 2009, 02:29 PM // 14:29   #501
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They're not going to change it but /signed anyway, Shriketalon said it all.
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Old Feb 13, 2011, 03:39 PM // 15:39   #502
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...Attempting to renew discussion.
GW2 HoM is out, these titles now have far more importance then they did as E-peen wanks before. Some backwards compatibility should definitely exist, it's time now. Nobody cares about your e-peen, we all just want our HoM points so we can move on when the time is right. That being said, the title shouldn't be free.

We have successfully gained stylists in the game. I think we are ready to have an Npc simultaneously reset EXP gained with deaths. To give us back the option to go back when it comes to the survivor title which at least means out of Legendary Defender and Legendaary survivor, one is always accessible. To prevent LDOA also getting Legendary Survivor, straight make it impossible for Survivor to get any progress if you have Legendary defender already.

Lets put in an NPC, have it charge a monetary fund, your skill points and your experience in order to reset your deaths to 0 to allow for progress in the survivor title.

If we we're really sadistic people we could ask that it even resets your level, though I wouldn't like that. Think of it, if we charge a monetary fund, we add another gold sink, reduce anyones ability to rapidly bandage their mistakes at the title, while still giving everyone a shot at it.

I think this npc should work like this.
Located in Greater Temple of Balthazar.
Initially resets experience, deaths and skill points to 0 for 10 platinum.
Each reset increases the price by 2 platinum.
Price maxes at 30 platinum.

Multiple survivors through this method would be fairly costly and a decent gold sink, especially if people mess up


Cheapening the title is honestly whatever, if you did it right the 1st time, it doesn't cost you anything. If Survivor didn't exist when you created your character you can go back and try it. If you messed up before you can go back an try it. Survivor title was hardly something worth e-peening, but with the HoM I think it's time to make sure out of LDOA an LS one is always accessible.
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Old Feb 13, 2011, 03:48 PM // 15:48   #503
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No thanks. The above is one of the most stupid ideas i've seen here.

Need survivor statue for HoM? Just roll a new toon and obtain survivor with it, and if you fail, delete it and start over. Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead - i got my survivor very late, on a toon solely for that purpose (got deleted after adding statue to HoM), and just because i wanted another statue, not needed it.
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Old Feb 13, 2011, 03:58 PM // 15:58   #504
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err wait... wha wha whaaaaaaaaaaaaaaat???!!
not only did u confuse the hell out of me but i'll bet a stack of e u confused the hell out of yourself on that wacky idea. account wide? between deaths? wtf dude makes no sense and defeats the purpose. any halfwit can get a survivor in no time at all. u have been playing for a long time now go out there and make a fresh character just for the title and show us some skill!!! kroiky...................
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Old Feb 13, 2011, 04:00 PM // 16:00   #505
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Quote:
Originally Posted by drkn View Post
Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead.
I died on my GWAMM before Survivor existed. My fault? Not really.
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Old Feb 13, 2011, 04:57 PM // 16:57   #506
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Quote:
Originally Posted by drkn View Post
No thanks. The above is one of the most stupid ideas i've seen here.

Need survivor statue for HoM? Just roll a new toon and obtain survivor with it, and if you fail, delete it and start over. Need one more title on your main for GWAMM, but you didn't think about getting survivor earlier? It's your own damn fault, max an allegiance title instead - i got my survivor very late, on a toon solely for that purpose (got deleted after adding statue to HoM), and just because i wanted another statue, not needed it.
Survivor didn't exist when my main was made.
My fault for buying the game before a feature was added? That's stupid.
Going for Survivor now means deleting one of my characters when I have literally no need of anymore. Losing the ages of your characters, all the skills you've collected and the like, all to remake the character so they gain 1 title, that they shouldn't of been excluded from to begin with.

The counter for Survivor should of reset upon death, not block off the title.
If you can gain 1,337,500 without dying period you should've gotten the title. All this forced delete if you die does is waste character slots when it need be, and those wasted character slots don't mean someone going to buy more either.

There shouldn't even be a monetary fee, but someone will illogicially cry that every character can have the same amount of total titles. The sadists would have everyone delete their characters to get 1 title.

Creating a character just to delete it, is what Anet shouldn't be encouraging. "Create a new character, not because you want it but for 1 specific reason".

You creating a survivor and then deleting it is hardly an argument for why things should remain the way they currently are,

Last edited by ensoriki; Feb 13, 2011 at 05:07 PM // 17:07..
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Old Feb 13, 2011, 05:27 PM // 17:27   #507
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Following your thinking, they should give bonuses to people who had accounts before Wisdom, Treasure Hunter and Zaishen titles were introduced.
Come on, there are A LOT of people who 'wasted' their occassion to have a high rank in a title because it was non-existant when they were playing. Just read the whining threads. It's much more 'unfair' to use 500 zaishen keys and get the title introduced a week later than not being able to obtain survivor title n years ago. Just get over it.
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Old Feb 13, 2011, 05:33 PM // 17:33   #508
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That doesn't follow my logic at all.

People who created characters before those titles can STILL pursue those titles ON the characters created before those titles.
People who created characters prior to Survivors creation cannot pursue survivor on those characters.

You've got the wrong interpretation buddy.

Nobody said to make the title retroactive, and give you a free title.

Whole idea of this topic was that the survivor title should be changed, and it should because it's ridiculous.

You don't need a bonus to achieve survivor, but you should be able to pursue it on any character granted you do not have LDOA.
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Old Feb 13, 2011, 05:39 PM // 17:39   #509
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There is still no point in having a title that's progression requires character deletion if something happens.
The title from it's beginning should've been about how much exp you gained before dying.

Not to change is just to say "well...you can delete your character...so it's all good". It's denying the change for the sake of what...putting an arbituary requirement of new character creation or deletion?
When we have elite tomes and normal tomes added after the creation of the title? So creating a new survivor is as simple as going /RT or Rt/* adding SoS and waiting for things to die. There is no extra difficulty.
Every profession can speed run off factions eotn or the farming spot of their choice with SoS.
So what is the point of having this current implementation? Just for you to remake characters?
It's silly. Might as well make it fully accessible instead of a one chance title that's prestige is lost when the title is easy to achieve but impossible to achieve if created before a certain date, or if you didn't care prior to HoM.
Quite frankly there was no reason to get survivor prior to HoM except for subjective personal satisfaction so naturally not everyone felt any reason whatsoever to bother with it.

Now that it's been given actual meaning it should be accessible.

Last edited by ensoriki; Feb 13, 2011 at 05:45 PM // 17:45..
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Old Feb 13, 2011, 06:04 PM // 18:04   #510
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Quote:
People who created characters before those titles can STILL pursue those titles ON the characters created before those titles.
They're account-wide, so the point is still valid.
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Old Feb 13, 2011, 06:09 PM // 18:09   #511
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Originally Posted by drkn View Post
They're account-wide, so the point is still valid.
GWAMM isn't, which was my original point. Point is again rendered invalid.
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Old Feb 13, 2011, 06:27 PM // 18:27   #512
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I can't even think of how that would work in LDOA's case.
Even if Anet allowed you to go back to pre-searing most characters are already level 20 so how would you gain the title. Your already max level so their is no ability to gain max level in pre-searing.

From a functional standpoint of simply title accumulation if you were created before a certain date and left pre-searing you can't get LDOA or Survivor, which was a fair amount of characters...it was the majority of the prophecies compaign until survivor came out.
If we can go back for LS you could still get the max amount of titles available to any individual character. Meaning in terms of HoM it doesn't matter.

In terms of flavor it matters, but I don't see how you would even go back for LDOA. They'd what have to create a time capsule? Then your already level 20, so you can't become max level in pre-searing in order to get the title.
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Old Feb 14, 2011, 02:34 AM // 02:34   #513
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Even if Anet considered doing something with Survivor, they would not change it. They would most likely implement a new title that takes twice as long (if not more) to get, that might be related to EXP.

In either case, i dont see it happening. If your trying for GWAMM, i suggest doing survivor the old fashioned way, delete (or buy) a toon and work your way up, doing Brawling or kathandrax hammers if your scared of failing.

***If your just wanting the minimum for your 50/50 HoM, spend your time on more efficient titles (Lux/Kurz, VQ-er, 100% Explorer, etc ) I just finished my 50/50 few weeks ago and i dont have survivor or LDoA on any of my toons.
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Old Feb 14, 2011, 07:12 AM // 07:12   #514
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Originally Posted by PanGammon View Post
/notsigned

its a nightmare to get for a reason. Those legendary survivors you see out there, you know they worked hard for it...........
I know multiple people who have survivor on every one of their toons. They did it by deleting any old toons (anything ArenaNet designs in game which encourages this is absolutely retarded) and then dwarven boxing until they brains turned to mush. That's how the majority of survivors are made these days.

When I did it on my single toon with survivor, I did it pre-EotN doing missions and quests, skill capping etc. Most people don't do it this way because it's much longer, much harder and much riskier. It also locks up that character from normal play until the damn title is done (this includes PvP).

Survivor is not a prestige title, it's fun to chase but it has no prestige since dwarven boxing.

Quote:
Originally Posted by Mia Clemons View Post
***If your just wanting the minimum for your 50/50 HoM, spend your time on more efficient titles (Lux/Kurz, VQ-er, 100% Explorer, etc ) I just finished my 50/50 few weeks ago and i dont have survivor or LDoA on any of my toons.
That's terrible advice. Luxon/Kurzick titltes are the least efficient of all titles outside of the PvP ones. They might be good for multiple GWAMM titles (which has nothing to do with HoM) but for HoM simple one off titles are the best way to get to 50/50. The Luxon and Kurzick titles require MASSIVE grind and are no way efficient ways to reach 50/50.

Last edited by dancing gnome; Feb 14, 2011 at 07:28 AM // 07:28..
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Old Feb 14, 2011, 08:35 AM // 08:35   #515
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Sorry for derailing a bit.

Quote:
It also locks up that character from normal play until the damn title is done (this includes PvP).
Playing PvP with a PvE toon is a bad idea, anyways.
Quote:
The Luxon and Kurzick titles require MASSIVE grind and are no way efficient ways to reach 50/50.
Ever heard of FFF? You can get max Luxon by MQSC quite fast. Sure, it takes longer than survivor, but also nets much more cash profit for other titles and is just more fun than mindless grind at Kilroy's or watching every step while playing normally.
I'd say Kurzick/Luxon titles are somewhere in the middle. Lucky/TH/Wisdom are much more grindy and not efficient.
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Old Feb 14, 2011, 09:24 AM // 09:24   #516
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If you missed Survivor, just grind Luxon or Kurzick. I also created my account before Survivor was introduced but think of it this way: People who made the account later than you, also have had less time to achieve their goals than you have. Just do Luxon or Kurzick FFF one or two hours a day, and you'll have it in a month or two/three.

Or do it like me and just do Jade Quarry for fun. The points add up. Also, there's a double weekend coming up soon, you can get a lot of points for your title then if you learn how to FFF before that event happens.
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Old Feb 14, 2011, 11:40 AM // 11:40   #517
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My ele's got GWAMM, I got 50/50 and not a single of my charrs has survivor.. Actually, the 50/50 is entirely on my ele's part, so I suggest you either do it the hard way, like everyone, or stop whining about it. This is just another of those 'boohoo, I can't handle the grindyness of the game, please hand me over my title without having to do an effort for it' threads.. All titles except Lucky, Wisdom, Treasure Hunter and the rep titles are pure e peen and don't give you any real advantage in game, and all those advantages are in PvE only, which means they aren't real advantages anyway, so Anet shouldn't give a damn about them, not to mention that I'd rather have Embark Beach instead of some dull new Survivor title..

tl;dr stop whining.
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Old Feb 14, 2011, 01:10 PM // 13:10   #518
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Quote:
Originally Posted by ensoriki View Post
There is still no point in having a title that's progression requires character deletion if something happens.
The title from it's beginning should've been about how much exp you gained before dying.

Not to change is just to say "well...you can delete your character...so it's all good". It's denying the change for the sake of what...putting an arbituary requirement of new character creation or deletion?
When we have elite tomes and normal tomes added after the creation of the title? So creating a new survivor is as simple as going /RT or Rt/* adding SoS and waiting for things to die. There is no extra difficulty.
Every profession can speed run off factions eotn or the farming spot of their choice with SoS.
So what is the point of having this current implementation? Just for you to remake characters?
It's silly. Might as well make it fully accessible instead of a one chance title that's prestige is lost when the title is easy to achieve but impossible to achieve if created before a certain date, or if you didn't care prior to HoM.
Quite frankly there was no reason to get survivor prior to HoM except for subjective personal satisfaction so naturally not everyone felt any reason whatsoever to bother with it.

Now that it's been given actual meaning it should be accessible.
I disagree.

Why make the title even easier and more trivial to achieve by allowing you to reset your deaths? There is now no consequence to the title.
"Oh I died, here is some platinum and I'll start again." Not "OH &*!$ £^#@ I went and died and now I have to re-roll QQ"
There is also the disadvantage that you may have already captured skills and completed quests that provide you with a lot of experience so you'd be doing even more grinding for XP.

Yes it's a shame that you can't get Survivor on an existing character, it is also a shame that I didn't farm Griffons and get rich 5 years ago but the game changes and you just have to go with it.
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Old Feb 14, 2011, 01:23 PM // 13:23   #519
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Since when is money not a consequence bsoltan.
There is not really more actual consequence in deleting and creating the character.
"Whoops messed up" -delete -create.
Especially with factions, as you spend about 20/30 minutes jumping to level 10/11 then start hitting the 3,000 point quests, and getting masters on each mission is easy.

In fact if your doing the SoS spirit build it's even easier, as the SoS will do the quests the other survivors steer away from with ease. My SoS rit has the 1st rank in survivor without me even going for it, or doing any dwarven brawl.

You even said it yourself, the longer you've played, and the more you reset the less exp gained from skill capture since you'll have less to capture.

In reality, when it comes to time your basically the same ways off. Hell paying to create a survivor these days is actually inexpensive as by the time you leave for eotn, the survivor has built up like what 2/3k by itself and then you can add 7k to that or so and get yourself a full armour set, maybe less depending on material costs. Go brawling, and stay there till your blue in the face.

The title isn't easier to get because it's simple, either you make it or you don't. Anyone currently who wants survivor can just create an SoS rit, peck 1,2,3,4,5,6,7 with their nose. Wait for enemies, press 8. instant exp.
My Rit had been farming UW what 6-7 times with still 0 deaths before I went afk and came back dead. The shits easy, it's only an annoyance as it requires you to delete a character if you want it.


What prestige, and class is there?
It's exp gain before dying, and anyone and their mom can gain 1,337,000 exp without dying only difference is they need you to have a new character to do that.
Requiring character deletion is terrible design and really unless you started from prophecies or something isn't actually a real problem.
Even then you'll just get a run to Lions arch, hop off to Eotn/Cantha and be done with it.

Last edited by ensoriki; Feb 14, 2011 at 01:26 PM // 13:26..
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Old Feb 14, 2011, 01:55 PM // 13:55   #520
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Money isn't really a consquence (that isn't coming from someone with lots of it). Not compared to however many hours I've put into the title. Maybe to some people it would be but my time is more important than my platinum. So in that respect it is the same.

However I understand what you're saying that the rest is the same reseting the deaths resets the time you have to spend doing it. When I mentioned difficulty it was simply with reference to the speed. Say you died at a million XP then the chances are you'd have completed all the high xp quests, Ascension, etc. so yes it is just a case of grinding through repeatable quest areas.

Just to me the threat of having to re-roll the character is what makes the title more interesting and daring. I think you should have the threat that you lose everything, not just your progress to the title. Customised weapons, heroes, skills you'd lose it all with just a single death. Where as with this idea you lose some money and you restart and off you go getting XP again.

You think that is bad game design, but I think that is the attraction to the title.

Last edited by bsoltan; Feb 14, 2011 at 01:59 PM // 13:59..
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